Tuesday, 14 October 2008

working hard?

Hi this is the first post in my blog,

my goal for this blog, the easy one of getting through my 3rd year whilst keeping my job, my house, my 30k+ debts and my quality of life, (lol)

Anyway, I started my project a few weeks ago,

here is a conceptAs you can guess the game is sci-fi in essence however, big difference and copyrighted idea-- its a combination of play styles never before attempted utilising technology that would make grown men cry,

For example, I have been chatting to a friend of mine from the IGDA forums his name is Mike, he was a speaker at this year's GDC in Austin,

Here he is doing just that,

Anyway, this is the lowdown on what he and his team are working on,

http://www.green-ear.com/






















So 3d volumetric sound you say, what's so good about that?? Squad tactics involving shouting at comrades with realistic game sound effects immersing your voice in the play, wind, gunfire, shell shock all good things but by far and away the best application is not having to hear the twelve year old Californian kid singing as he is the other side of the battle annoying his own team only,

WOOT "( ^-^)/且☆且\(^-^ )"

plus you can use his dulcit tones to locate him, sneak up on him and plunge a well deserved knife into his characters' ribcage. Double woot, oh and it gets better shooter fans, due to the one character one life system he wont be respawning in your battle but be randomly placed amongst his teams freshest noobs. Triple woot!

I should at this point point out that the game is a MMO, an all action MMO entirely run by players with a strict military hierarchy based on the existing structures of today's major military powers. to earn promotion you have to survive, but not in the hiding in a corner behind the non fading corpses of your buddy's kind of way but in a "requesting pickup, missions over" kind of way, your mate flies down in the dropship (without burning up in the realistic atmosphere) picks you and your buddies up and dusts off back to the carrier.

therefore no tks for vehicles as players will have to train to use them, and will have their own designated to them like in real warfare,

people can have fun playing hard and dying quick just like COD4 which features no player controlled vehicles but is still fun,

This is the game engine prototype for the planetary landing simulation, the developer worked for NASA,

http://orbit.medphys.ucl.ac.uk/download.html#download

so far so good, taken contact with one of the dudes who makes content for it, it wont run the game yet, however it can be a test bed for vehicles, which brings me to



Progress so far on the first dropship, but for now I'll leave it there as i gotta be up and at work tomorrow

As soon as the game comes out I'll put some screenies of my stuff up, til then I'll just keep you posted

Tuesday out,

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